Town: Fìkh Royakwǐwippì Dǐkhda

Fìkh Royakwǐwippì Dǐkhda

Fìkh Royakwǐwippì Dǐkhda
Example Constructi architecture.
StateFederation of Alveria
ProvenceQědel District
Sub ProvenceQn-25xnav Zone
RegionIv-62b Qun Fields
Founded1183
Community LeaderAdministrator Al-92s 'Mysteron' Trtco
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1104 m (3622 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population1232
Population Density246 people per km2 (616 people per mi2)
Town AuraMysticism
Naming
Native nameFìkh Royakwǐwippì Dǐkhda
Pronunciation/roˌjakwɪˈwippɨ/ /ˈdɪxda/
Direct Translation[sticky] [nickname]
Translation[Not Yet Translated]

Fìkh Royakwǐwippì Dǐkhda (/roˌjakwɪˈwippɨ/ /ˈdɪxda/ [sticky] [nickname]) is a subtropical Town located in Qn-25xnav Zone, Qědel District, within the Federation of Alveria.

The name Fìkh Royakwǐwippì Dǐkhda is derived from the Constructi language, as Fìkh Royakwǐwippì Dǐkhda was founded by Zhuihn Glëgfeg̈m, who was culturaly Constructi.

Climate

Fìkh Royakwǐwippì Dǐkhda has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 12°C (53°F). Fìkh Royakwǐwippì Dǐkhda receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Royakwǐwippì Dǐkhda covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1104 m (3622 ft) above sea level.

Overview

Fìkh Royakwǐwippì Dǐkhda was founded durring the late 13th century in summer of the year 1183, by Zhuihn Glëgfeg̈m. The establishment of Fìkh Royakwǐwippì Dǐkhda was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zhuihn Glëgfeg̈m struck deals with nearby nations and communities to establish Fìkh Royakwǐwippì Dǐkhda as a prison colony.

Fìkh Royakwǐwippì Dǐkhda was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Royakwǐwippì Dǐkhda is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fìkh Royakwǐwippì Dǐkhda is is constructed arround a series of broad packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fìkh Royakwǐwippì Dǐkhda's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Fìkh Royakwǐwippì Dǐkhda is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fìkh Royakwǐwippì Dǐkhda has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Royakwǐwippì Dǐkhda.

Fìkh Royakwǐwippì Dǐkhda has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Royakwǐwippì Dǐkhda has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Royakwǐwippì Dǐkhda has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Royakwǐwippì Dǐkhda's public wards, blessings, and other arcane systems.

Fìkh Royakwǐwippì Dǐkhda has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Royakwǐwippì Dǐkhda has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Royakwǐwippì Dǐkhda has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Royakwǐwippì Dǐkhda's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Fìkh Royakwǐwippì Dǐkhda the milk never sours.

The Gremlin near Fìkh Royakwǐwippì Dǐkhda are known to be quite timid.

Fìkh Royakwǐwippì Dǐkhda's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Summoning energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4977 m2
    • Cattle and Similar Creatures: 308
    • Poultry: 3696
    • Swine: 246
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

375 of Fìkh Royakwǐwippì Dǐkhda's population work within a Foundational Occupation.

808 of Fìkh Royakwǐwippì Dǐkhda's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.

Points of Interest

Fìkh Royakwǐwippì Dǐkhda is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

A vast influx of newcomers over the last (1026 % 6)+1 years has greatly spiked Fìkh Royakwǐwippì Dǐkhda's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a quarterstaff of Transmutation, an a quarterstaff imbued with potent amounts of Transmutation energies was created in Fìkh Royakwǐwippì Dǐkhda by in time immemorial, reportedly some time during the early 2nd century.

History